

Mission Controller, Contract Configurator, some contract packsįor some context, this is my 'Definitive savegame version 6.2' in which I landed 2 probes on Eve, manned land missions on Moho, Ike, Duna and Gilly and I am colonizing Minmus. Outer Planets Mod, Galaxies Unbound Nova Kirbani systemĮVA Enhacements, FreeIVA, CLS, IVA Upgrade
#Kerbal iconographer mod
My mod selection are mainly the following: iconography, including orbital markers, trajectory colours. Vehicles have not launch indexes and the space stations, colonies and very large interplanetary vessels have their own name. From Kerbal Space Program Wiki < Key bindings Hier is een lijst van alle besturingselementen. Luke accomplishes through his account of the Good News what the iconographer seeks to do visually through the discipline and skill of writing an icon. (In case of Kraken, is allowed the alt+F4 technique)ģ-Kerbalism default on hard difficulty but with some radiation shielding boost and low solar storm probability (I am a nuclear engineer and the default config is excessive in my opinion).ĥ-I manually name each mission/vessel following this rule (craft class)-(roman number) (launch index). No quicksave, no loads, permanent dead, 70% funds, 50% science, commnet signal required for probe control except Mechjeb programming modules. No necessarily recreating real rockets, vessels neither missions.Ģ-Hard career mode. I wish to share my current game 's achievements at time I reach them, but is necessary to establish first the game rule that I am following, looking for a realistic and hard gameplay but fun at same time.ġ-Soviet style with the concepts, iconography and State Funding mod. Luke accomplishes through his account of the Good News what the iconographer seeks to do visually through the discipline and skill of writing an icon. Hello Reddit! This is my first post on Reddit. The Kosmos-III 2 Gilly mission landed on Gilly with 2 rescued kerbals.
